ACM CHI 2010: ACM SIGCHI Conference on Human Factors in Computing Systems
iCon: Utilizing Everyday Objects as
Additional, Auxiliary and Instant Tabletop Controllers
Kai-Yin Cheng1 Rong-Hao Liang1 Bing-Yu Chen1 Rung-Huei Liang2 Sy-Yen Kuo1
1National Taiwan University
2National Taiwan University of Science and Technology
iCon system exploits everyday objects as controllers by (a) pasting a pattern sticker on the objects and (b) binding the control operations through the (c) user interface. Two hardware deployments are proposed: (d) Eagle-eye (e) Under-desk.
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platform, called iCon, is developed to explore the possible design. Field studies and user studies reveal that utilizing everyday objects such as auxiliary input devices might be appropriate under a multi-task scenario. User studies further demonstrate that daily objects can generally be applied in low precision circumstances, low engagement with selected objects, and medium-to-high frequency of use. The proposed approach allows users to interact with computers while not altering their original work environments.
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@inproceedings{Cheng:2010:IUE:1753326.1753499, author = {Cheng, Kai-Yin and Liang, Rong-Hao and Chen, Bing-Yu and Laing, Rung-Huei and Kuo, Sy-Yen}, title = {iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers}, booktitle = {Proceedings of the SIGCHI Conference on Human Factors in Computing Systems}, series = {CHI '10}, year = {2010}, isbn = {978-1-60558-929-9}, location = {Atlanta, Georgia, USA}, pages = {1155--1164}, numpages = {10}, url = {}, doi = {10.1145/1753326.1753499}, acmid = {1753499}, publisher = {ACM}, address = {New York, NY, USA}, keywords = {everyday object, tabletop controller, tangible user interface}, }